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Mission objectives completed by traveling to the cities shown on the card. Two agents are required for any space which has another player’s agent. But once they’ve been recalled from their current positions, you’ll have to spend a future turn to deploy them again. Those agents remain on the map until you recall them. The number of agents placed on the card is dictated by the mission’s priority on the left side of the board.Īs you travel across the map, you’ll need to send agents ahead of you in order to prepare your travels. Those agents are working on that mission and won’t be available for future use until that mission is completed. When accepting a mission card, you’ll need to set aside a certain number of agents. You’ll never have enough resources to do everything you want (isn’t that a typical eurogame?), so careful planning is essential for you to be successful. Players start with only 15 agents (14 in the advanced game), each agent performing multiple functions. Move Your Spy to Another City in Your NetworkĪs a final action you can move to, and stop in, any city which is connected to your current location by a network of agents. If there are already agents from another player on any of the spaces between you and your destination you must place 2 agents to pass through that space.
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Once you’ve placed the agents and connected to the new city, you may move your player piece there. In order to move to a city you must first have a network of supporting agents that connect your current location to the desired destination. However, you can’t have more than 3 mission cards at any one time.Ĭonnect 1 New City, and Move to That Cityīuilding up a network of agents and cities is an important part of Spy Connection. Making sure you always have at least 1 or 2 mission cards is crucial to your success, as you’ll find out in a moment. Not only do they earn you points (anywhere from 2 to 8), but the first player to collect 7 missions triggers the end of the game.
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Taking a New MissionĪt the heart of the game is the goal to complete missions. On a turn you can perform one of 3 actions. Spy Connection is a relatively simple game, with some interesting choices.
Travel to different cities, tasking your agent network to gather the intel you need to complete 7 missions before the other players. In Spy Connection you act as a spymaster, spreading your influence far and wide by creating a string of secure connections across Europe, Russia, and the UK. And even though modern board games have continued to evolve, occasionally you find a game that has the feel of those classics, and it’s refreshing to see. That first wave of board games helped coin the term “eurogame” because they were largely conflict free, used abstract components (wooden cubes could represent any number of different things), and required more thinking and strategy than games like Trivial Pursuit, Scattergories, or Pictionary. Popularized by the runaway success of games like Catan (published in 1995), Carcassonne (2000), and Ticket to Ride (2004), a wave of games from primarily German and European designers would soon make their ways around the world. “Modern” board gaming has been around for around 20-30 years now.